In order to lose Stillness Crows, a Survivor needs to start interacting with something in the area or leave it and move on to another area of the Map. If both calculated values fall below 0.7 (Stillness threshold), the Game will mark the Survivor as still, activating the Stillness Crow mechanic. Divide current Distance in metres from the checkpoint by 400 (Distance threshold).Divide current Movement speed in cm/s by 300 (Speed threshold).The Stillness mechanics perform two sets of calculations: That checkpoint is the Survivor's current location on the Map whenever the Game checks for "Stillness". This means that Stillness decays 3 times faster than it accumulates.Ī Survivor's "Stillness" is determined through a combination of their momentary Movement speed and their physical distance to a checkpoint in the environment.Refers to how long it takes for the Distance to decay back to 0.This is to prevent Survivors from going AFK in Lockers for the whole duration of a game or for hiding in the same area for too long (e.g. The third Stillness Crow will give the Killer a noise indicator to the Survivor's precise location.
Up to three Stillness Crows can appear unless the Survivor moves away from the area they were in or starts performing interactions. The circling crows are also quite visible from a distance, which will further alert an experienced Killer to your location, even without the noise indicator from the third Stillness Crow. Stillness Crows will caw, a noise that can be heard quite clearly from several metres away, which can alert a Killer who recognises this to your location. This also applies to when a Survivor hides inside a Locker for too long, though the Crows will then be perched atop the little roof.
Stillness Crows are special Crows that will spawn above a Survivor's head, flying in circles, if that Survivor is staying in an area for too long without performing any interactions such as repairing a Generator for example.
Killers will always startle Crows with the exception of a cloaked Wraith or a crouching Ghost Face. The Perk Calm Spirit will prevent startling Crows while walking or running past them, with the aforementioned exception. However, if they come much too close to a Crow while doing so, it will still get startled. Survivors can avoid startling Crows by crouching past them. The noise of Crows will not present a visual cue to the Killer, unless they have the Perk Spies from the Shadows, which provides a visual cue at a certain range. This event can be triggered by both the Survivors and the Killer. They will then return 15 seconds later, possibly making another smaller sound as they land. If a Player is too close to a Crow, they will make a small noise and fly above the skybox.